C#


DataTemplateSelector in XAML – Versatile XAML Controls

At work this week I had a need for a versatile control that would display differently based on the contents of my ViewModel for a Windows Store app. The idea was I could have several slightly different objects, that combined would form a page that would display all the objects in the best format. My […]

Simplify menus in XNA game development

It’s something most, if not all games needs, a good menu. So I was quite surprised when I searched for existing solutions to creating a good menu in XNA, and there were not a lot of resources that involved creating a class that would handle all the menu creation, display, and actions. This blog post […]